
The previous game had its flaws, but scope was not one of them. Not just in terms of length, (although it is short, and you can beat it on normal in four to five hours) but in terms of of scope. The biggest problem with Force II is that it is a small game. A long time ago in a galaxy far, far away… I was told it happens all the time, but I couldn’t shake the feeling that Lucasarts was rushing this game out. It was basic development stuff that they use for coding, but with the game coming out four months later, for the developers to show off a level that contained a few blatant glitches to the press, it was odd. Having developers play through the demos for people is pretty common, so it wasn’t a big deal, but during this level, the character’s light saber became a giant green block. The developers played through part of the first level to show us what to expect. With Force II, the glitches are just one minor concern when compared to the rest of the game, which is a mess, and this game needed more than just more time, it needed a total reworking.Īt E3 this year, Lucasarts showed off Force II in a closed room. It is usually a business thing more than an error, so I can live with it. Most glitches are the result of the developer being rushed to produce the game, so a glitch or two earns the benefit of the doubt. I am usually willing to cut a lot of slack to a video game developer when it comes to glitches.

In fact, I lost a lot of respect for the company as developers because of this title. I love Star Wars, and I always will despite George Lucas’ best efforts to punish my wallet for being a fan, and yet I cannot get behind Lucasarts on The Force Unleashed II. There is simply no easy way to put it, and it pains me to say this, but Star Wars: The Force Unleashed II is just not a good game.


No, you know what? I had a ton of Star Wars puns that I planned to drop into this review, but it is just too depressing.
